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Programming in Lua is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5 --- from the basics to its API with C --- explaining how to make good use of its features and giving numerous code examples.

Professional XNA Game Programming shows how you can write your very own games for the Xbox 360 platform as well as Windows. Written by a professional game developer and Microsoft DirectX MVP, this unique book feeds the appetite of an audience that is hungry to get started building bleeding-edge 3D games for Xbox 360. It explains all the tools and libraries that are needed to build full-fledged games using the C# programming language


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 Welcome to Soap Dragon Games Minimize

A band of adventurers creep down a dark corridor.

They round a corner and come face to face with a massive white dragon. 

The dragon rears his head.  The adventurers all cry out in fear.

The dragon roars.  The adventurers scatter.

The dragon opens his mouth to breathe on them.  The adventurers cower.

The dragon breathes...

...bubbles.


On this site you can follow the progress of the TileEngine game development platform that I am writing.

For those of you who are new to what I'm doing, I am creating an Isometric 3rd person view game as a hobby.

I'm creating it with Microsoft Visual C 2005 and DirectX 9 and fully scripted with Lua 5.1.

The ultimate goal with the engine is to be fully customisable so that I can apply multiple different games to it; I'm currently considering multple games including a Castaway/Treasure hunt game, a Space based repair robot game, and a bunch of others.

For semi-regular updates surf over to Buzzrick's blog.

 


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New Tech Demo available for Download - Thursday, March 20, 2008

I've posted an updated Tech Demo (v0.6.3) on the TileEngine Dowloads page.

You'll need to register to download it.

This version includes a bunch of new features, including dialog box handling, dynamic buttons (which can be created in lua script), multiple player actors and switching between them, and a bunch of other improvements.  It also includes a (semi) working map editor, but you need to know some script commands to make it work.

 read more ...
Isometric Coordinate Calculation Tutorial update - Tuesday, October 17, 2006
I've updated my Isometric Coordinate Calculation Tutorial to include a bit more information describing the TileDepth, TileWidth and TileHeight dimensions, plus a few other small changes. 
Free Isometric game sprites available for download - Tuesday, September 05, 2006

I've added a section for free isometric game sprites and tilesets for you to use when creating your isometric games.

 read more ...
TileEngine Screenshots online - Thursday, May 25, 2006

I've set up a gallery of screenshots, which I'll be adding to whenever I have a milestone worth showing.

 read more ...
Isometric Coordinate Calculation Tutorial online - Tuesday, April 04, 2006 - Tuesday, April 04, 2006

I've finally gotten around to writing up my first tutorial. 

I've had a bunch of requests about how to calculate isometric coordinate systems into map coordinate systems and back again.

 read more ...
Soap Dragon Games Site Opens - Tuesday, April 04, 2006 - Tuesday, April 04, 2006

We've opened the new portal for Soap Dragon Games.

Take a poke around

 

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