A band of adventurers creep down a dark corridor.
They round a corner and come face to face with a massive white dragon.
The dragon rears his head. The adventurers all cry out in fear.
The dragon roars. The adventurers scatter.
The dragon opens his mouth to breathe on them. The adventurers cower.
The dragon breathes...
...bubbles.
On this site you can follow the progress of the TileEngine game development platform that I am writing.
For those of you who are new to what I'm doing, I am creating an Isometric 3rd person view game as a hobby.
I'm creating it with Microsoft Visual C 2005 and DirectX 9 and fully scripted with Lua 5.1.
The ultimate goal with the engine is to be fully customisable so that I can apply multiple different games to it; I'm currently considering multple games including a Castaway/Treasure hunt game, a Space based repair robot game, and a bunch of others.
For semi-regular updates surf over to Buzzrick's blog.